This design was an exercise in creating 60's style retro logo for an imaginary brand. At the time the song 'Uranium Fever' by Elton Britt sprung to mind and as radioactive material was commonly used in products during that period I thought it would be an interesting challenge.
The piece also contains small details such as the '235' being an extremley volitile form of uranium, and '1992' being a nod to the the elements atomic number 92.
This design is inspired by retro designs from the 70's/80's with a vaporwave inspired colour scheme alongside some some classic palm trees.
As I was intending on selling this design I opted to use the words 'Skill Issue', a commonly used phrase on the internet that created a funny juxtaposition with the retro design and modern humour.
During January 2023, 'The Last of Us' tv show aired alongside a new Series of 'The Mandalorian'. These two shows releasing at the same time was intrersting as Pedro Pascal starred in both. To commemorate this coincidence and the fact that I was a fan of both at the time, I decided to create this piece of Ellie from and Grogu, together, in front of a picturesque sunset.
While working on a tabletop game suppliment, I needed a visual image for a cainine knight. To achieve this piece I used old public domain and CC0 imagery. The head of the wolf and body of the knight are two old sketch images that I photoshopped together and added colour too, whilst the background is an old painting that I modified and cropped.
Here are the original assets if you are curious about the modifications made:
https://commons.wikimedia.org/wiki/File:Surcoat_%28PSF%29.png
https://commons.wikimedia.org/wiki/File:Wolf_3_%28PSF%29.png
https://commons.wikimedia.org/wiki/File:Hendrik_Voogd_-_Italian_landscape_with_Umbrella_Pines.jpg
This image is part of a tabletop suppliment I have been working on. It is an isometric map of an imaginary dugneon called 'The Khud'. It was important when designing this that I provided enough detail for people using it to understand the themes of the room, whislt simultaniously not making it complex and difficult to navigate visually.
The style is based off many of the more old-school tabletop games and their books, going with a simple grayscale design rather than using colour.